Description: Ever watch gamers thumbing away at Fruit Ninja, World of Warcraft, or Angry Birds? They’re totally absorbed in the moment. What are they playing for? The personal satisfaction of reaching a new expert level or using a magical sword to slay imaginary monsters? Don’t scoff: The video game business is a $70 billion industry. Now imagine if you could harness that energy to get your employees and customers as engaged in your business.
Date: Nov 29, 2012
Questions for Discussions:
- What is “gamification”?
- What do you think of this concept as a way to motivate employees?
- Illustrate this concept with an example in a work place setting.